Stellaris armour hardening. (Mind, I'm not actually sure if this would preserve the clone army trait. Stellaris armour hardening

 
<code> (Mind, I'm not actually sure if this would preserve the clone army trait</code>Stellaris armour hardening Armor is definitely the way to go

Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 75 to armor and 6. Over time they became the only remaining force that mattered with well over 100K fleet power. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Man creates worst battleship in stellaris. If you become the crisis swarming becomes possible. ago. I personally play cooperative multiplayer and that’s the most of it. Try it out, it'll bypass shields. Stellaris: Suggestions. I think the drake was +10 happiness to all planets. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. As for the aux slots Always use the accuracy bonus. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). I've had trouble figuring this out exactly, but this is what it looks like. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. An edict to specialize in a branch of research sounds fantastic. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. This would make it very useful on fleets and starbases based in Pulsar systems as well. bonus kinetic damage or armor plating if built at a starbase with a netronium building. *. 9 ‘Caelum’ Patch. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. 50, vs Gamma lasers at 6. 5. NagolRiverstar • 1 mo. ago. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. That’s how badly hardening gimps penetration weapons. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. I'm not a fan of this new type of ship parameter. 01 base, 12. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. PvP is where the fleet composition you use matters a lot more I think. It makes no immersive sense. -Completely rewritten and updated for Stellaris 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. So having two grants you 30% hardening. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. . Just what it say on the tin. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Logical-Table-3530 • 2 mo. 25 and armor takes. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. It looks like tier 5 armour is better than crystal, maybe even tier 4. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. . Cheaper Alloys cost than armor. 1. 6 “Orion” update includes many changes to combat. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). Stellaris has a rather cheap upgrade system, where its easy to switch designs. We’ll go over a few basic strategies to help you figure out what works for you. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Please. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Perhaps if Stellaris introduced manpower, it could make things work better. Ignored by far more weapon types. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. csv Looks like they have potentially powerful shots but no. Community Hub. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. This mod is a global compatibility patch for Stellaris 3. Meaning you can get 100% hardening on a large ship, pretty easily. " Even at 100% armour pen it still reduces damage. 5. Shield hardeners are a new defensive technology in the upcoming 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Armor could give you lots of hit points, doesn't use power, but reduces evasion. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. 6 “Orion” update includes many changes to combat. Observe the full damage going through shield. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. If your post has been moved here from another thread, please re-read the thread rules and feel. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. is it worth it do you think?and a huge stack of armour. 1 comment. and a huge stack of armour. Stellaris. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Battle ships are your heavy carriers and artillery weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Go to Stellaris r/Stellaris. questionable at best. The amout of armour one can put on a ship is determined by the armour rating and the percentage. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. and a fair amount of sheild and armour hardening. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 6 and not had any issues. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. E. . • 3 mo. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. It just misses an icon. If you're using disruptors they also bypass armor (basically direct hull damage). 7% shields/day, or 250 out of 35834. gautam_jat • 6 mo. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. *) Fix the modifier issue after the 2. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Also, Fortify The Border edict should be greatly buffed (with military. Unfortunately with the new 3. gautam_jat • 6 mo. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. 0. Added new aux components that use Exotic Gases, Rare. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Ways to Obtain Living Metal. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. In singleplayer you can just mass these, the AI will never counter them. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Content is available under Attribution-ShareAlike 3. Some weapons do bonus damage against shields. Equip an ancient suspension field 2. Stellaris does neither of these which results in the. 10. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Living Metal and Zro are kinda weird resources because they have very few uses. The ship components look nice and ll but in the end you have weaker ships. Although, in 1. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. A lot of good weapons bypass shields where as only a few bypass armour. Idiot's Guide to 3. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. The reason is, because the shields are taking a lot of energy from the reactors. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. At which point it still doesnt offer enough to be valueable. 100% is ideal value - as it would protect you from penalties from hull damage. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 "Orion" open beta. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. 25) gets tanked instead (meaning shields take 6. It is developed by Paradox Development Studio and published by Paradox. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris. Shields are generally better for long campaigns while armor is better for that big battle. 2. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. You need DLC to use this item. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Stellaris/commonfederation_perks. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. There's not really that much you need in terms of utility components. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Small ships can't do it. Shield hardeners are a new defensive technology in the upcoming 3. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Below is an example of what I found out while testing ship combat. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. • 5 mo. Of course you have to actually build the platforms for that to matter. 67. But it also penetrates armor by 50%. Stellaris is a sci-fi grand strategy game set 200 years into the future. Lasers do 6. 8 Fleets. Armor does not reduce damage to shields. Yes it's worth it. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. TLDR; Armor is better than shields the vast majority of the time. Total HP = 2853 with 5. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Do not leave feedback in this thread. Is crystal armour no longer good? Is it just an advantage for early game?Vote. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Here are the complete notes for Stellaris 3. This would make it very useful on fleets and starbases based in Pulsar systems as well. I've put about 100-150 hours into the game but have been slacking. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. It looks like tier 5 armour is better than crystal, maybe even tier 4. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. Now say, 30% shield hardening cuts Disruptor damage by a third. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. The Stellaris 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Losing 100 Ar or 125 Sh to get 65 Hull. Guaranteed Ascension Tech 3. Guns are still damaging to armor, just weak against it. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. 32 to armor, 9. Not on corvettes though. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. ago. Legacy Wikis. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. *Archeoengineering should allow the acquisition of null-void beams. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. . It looks like tier 5 armour is better than crystal, maybe even tier 4. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. Related Topics. to enjoy the quite sizable amount of written content in Stellaris. My enemy has mountains of torpedoes (no neutron launchers). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Darvin3. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Yes they stack. Disruptors do 4. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. 2x regenerative hull tissue. 6 is now available on PC. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Stellaris. Other than Armor Hardening, it's just the edict to speed up megastructure construction. For Synthetic, your admirals would gain the Synth trait instead. g, 100% penetration vs 75%. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 34. Are extremely powerful vs AI. E. So raw HP gives you better or same than the others, and always works. It gets shot by a 50% penetrating shot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 1x shield capacitor. Depends on who you're fighting. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. And if they have, armor is better than hull against kinetic batteries. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. You can get some hardening on day 1 from Admiral traits. The other version is "%chance to reduce any damage from penetrating at all" but I. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. . Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. WolfsunEvasion: chance to negate any damage in combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. 10. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 4 or 3. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. #15. 34 average damage. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. It is now possible to get 100% of both shield and armor hardening using councillors only. 0 unless otherwise noted. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. Its DPS is 4. disruptors late game might be worse now. Kranchan. 85 and they have 100 range, they're basically long range disruptors. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Also adds passive repairs and minor amounts of armour hardening. Stellaris Wiki Active Wikis. ##### ##### VERSION 3. Apr 4, 2019 683 24. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. ago. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Below is an example of what I found out while testing ship combat. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. Inversely scale hardening module impact against hull size. . This is separate from your Naval Capacity (shown at the top of the screen). Go to Stellaris r/Stellaris. i would say its not good since most starbases you capture in war is nearby. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. 9 that merges the various incompatible game rules and scripted triggers added by mods. Interact with diverse alien races, discover strange. The developers are meticulous with commenting their code and the Wiki pages are good references. And shields are better since you don't have to go back after every fight. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Ironically, there is an advanced armor option known as Dragonscale Armor. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Artillery/Carrier remains a powerful fleet design in 3. majdavlk • 2 min. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Generally I do full armour except on one slot, which is shield. 0 - Orion #####. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I'll do that then ~ and thanks; the. Some weapons do bonus damage against armor and have armor penatration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris. #15. Both are late game anyway so doesn't matter. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Add a Comment. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. i. 0 unless otherwise noted. 5 days. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Living Metal and Zro are kinda weird resources because they have very few uses. Stellaris has always had an interest dynamic between the Tall vs Wide approach. Nanomissiles ignore shields and armor, fire rate is 0. Extra tips: + bigger gun -> bigger dmg. But competitive Stellaris, is complete toss. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Also, shield/armor hardening could make a disruptor. Guaranteed Ascension Tech 3. I prefer armor Regen and have a slight armor favoritism. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". I really don’t remember. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Just had a random thought here. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). Sohei May 14, 2016 @ 7:44pm. Stellaris has now only Armor and Missiles. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. 8 FogeltheVogel • 7 mo. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. E. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. " Stellaris Mods Used: Extra Ship Components 3. I do not see a single reason why. Field Manipulation - Tier 5. This page was last edited on 7 February 2022, at 03:20. 1 ironsasquash • 7 mo. Side bonus of 80% shield hardening and 400 extra armor and shields. I really hope they change hull regen to be daily in 1. 6. It looks like tier 5 armour is better than crystal, maybe even tier 4. Not on corvettes though. r/Stellaris. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. It looks like tier 5 armour is better than crystal, maybe even tier 4. View this video if you w. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions.